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Ars Technica - War Stories

7m1 Season

EnglishReturning Series

1 · How Gamers Killed Ultima Online's Virtual Ecology

2 · How Thief's Stealth System Almost Didn't Work

3 · How Stardock's Elemental: War of Magic Failed

4 · How Serious Sam's Demo Saved the Game From Extinction

5 · How Star Control II Was Almost TOO Realistic

6 · How Aliens versus Predator's Late Design Change Made It a Classic

7 · How Total War: Rome II's Ambition Was Almost Its Undoing

8 · How Dead Space's Scariest Scene Almost Killed the Game

9 · How Blade Runner Reinvented Adventure Games

10 · How Command & Conquer: Tiberian Sun Solved Pathfinding

11 · How MechWarrior 5's Team Fixed Their Player-Killing Level Generator

12 · How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves

13 · How Slay the Spire’s Original Interface Almost Killed the Game

14 · How Localizing Return of the Obra Dinn Nearly Sunk the Game

15 · How This War of Mine Plays on Your Emotions

16 · How Subnautica Succeeded Without Weapons

17 · How Dead Cells Cheated to Make the Game More Fun

18 · How Sid Meier Almost Made Civilization a Real-Time Strategy Game

19 · How Mind Control Saved Oddworld: Abe's Oddysee

20 · How Myst Almost Couldn't Run on CD-ROM

21 · How Crash Bandicoot Hacked The Original Playstation

22 · How Prince of Persia Defeated Apple II's Memory Limitations

23 · How Homeworld Almost Got Lost in 3D Space

24 · How Netflix's "Extraction" Engineered a 12-Minute, One-Shot Action Scene

25 · How Alan Wake Was Rebuilt 3 Years Into Development

26 · How "Robert the Bruce" Continued the Story of "Braveheart" Under Brutal Conditions

27 · How NBA JAM Became A Billion-Dollar Slam Dunk

28 · How Amazon’s “Undone” Animates Dreams With Rotoscoping And Oil Paints

29 · How One Gameplay Decision Changed Diablo Forever

30 · How Forza's Racing AI Uses Neural Networks to Evolve

31 · How Deus Ex Blended Genres To Change Shooters Forever

32 · How Gears Of War Almost Didn't Have Multiplayer

Crew and Cast

Storyline

Ars Technica takes an in-depth look at the biggest hurdles developers face when creating some of the most popular video games of all time.

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Info

Status
Returning Series
First aired
2 June 2022
Last aired
2 June 2022

Production

Created by
Sean Dacanay
Studios
Ars Technica
Networks
YouTube

Episodes

Seasons
1
Episodes
32
Type
Scripted
In production
Yes

Languages

Original
English
Spoken
English